
The Face Hunter is especially powerful against Midrange decks that do not feature early-game stabilizing mechanisms, such as Jade Druid. Its rapid victories when successful have also helped to create frustration for opponents, with a sense of helplessness against an opponent who seemingly wins regardless of the state of the board.

With its emphasis on face damage, Face Hunter is often characterised as a mindless and extremely simple deck to play. This can allow successful players to increase their ranking in Ranked mode more quickly than usual. These are effective in closing games even if the opponent has several sturdy Taunts on the board if they do not, the hunter can use minions (especially with Charge) to burst the opponent down.įace Hunter is a fast deck that tends to have very short games in comparison to control decks such as Handlock. Cards like Kill Command provide a more substantial burst of closing damage, while smaller sources of unstoppable damage like Explosive Trap help to slowly wear the opponent down. This mainly comes from the Hero Power Steady Shot, a consistent source of damage which the opponent is almost entirely unable to prevent. To counter this, Face Hunter uses direct damage to close games. With no card draw mechanisms, Face Hunter will usually fail if evaded for too long, or if momentum is successfully halted. The composition of a Face Hunter deck provides little longevity beyond the early game, making it important to capitalize on its potential as soon as possible.

Of course, there are situations where trading is still advised, for instance trading a Fiery Bat into a Hydrologist to stop the latter from killing Huffer. The idea is that the all out damage strategy becomes so relentless, the damage to the opponent's face is "free", as they will be forced to trade back into the Face Hunter's minions. Instead of making good value trades, the deck prioritizes attacking the opponent's face, and forcing the opponent make the trade instead. Face Hunter is named for its focus on the enemy hero (the "face"), and not the opponent's minions.
